All H2H comparisons

Odyssey anime / Seedance 2

GPT 5.6 Sol vs Claude Fable 5

Claude Fable 5 wins this prompt-writing challenge by 10 points. Watch both unedited Seedance 2 outputs and inspect the prompts below.

Comparison videos

OpenAI

GPT 5.6 Sol

65%

Anthropic

Claude Fable 5

75%

Overall human score

GPT 5.6 Sol

65%

Overall human score

Claude Fable 5

75%

Shared brief

Create an eight-second, 16:9, hand-drawn 2D cel-anime retelling of Odysseus and the Sirens in exactly four connected shots. Use historically grounded Late Bronze Age Aegean materials, precise character action, cinematic camera direction, and native sound.

Prompt record

What each model sent to Seedance 2

The model responses below are presented without editorial rewriting.

OpenAI

GPT 5.6 Sol

Shot 1 (0.0–2.0s): Richly hand-drawn 2D cel anime, 16:9, 35mm lens, painted dawn sea and layered limestone cliffs. On a weathered Late Bronze Age Aegean penteconter moving screen-left to right, stern helmsman steady at twin steering oars; lowered square sail furled to yard, mast amidships, twenty-five oars per side. Foredeck sailors in undyed belted wool kilts and linen tunics warm beeswax in a small bronze bowl over a shielded charcoal brazier, knead it between callused fingers, then firmly plug comrades’ ears. Cedar planks, pegged joints, rawhide lashings, hemp ropes, bronze knives remain legible. Oar creaks, wax squelch, low surf. Shot 2 (2.0–4.0s): Match-cut along taut rope, 50mm lateral tracking. Four sailors lash bearded Odysseus upright against the mast: rope crosses chest, wrists, thighs, and ankles; hands pull, loop, cinch, test each knot. He wears a crimson-edged wool cloak over a linen tunic, bronze-hilted sword secured at hip. He nods command; rowers seat themselves and grip looms. Controlled holds punctuated by fluid knotting; sunlit ochre, indigo, sea-green cels. Shot 3 (4.0–6.2s): Multiplane push-in, 70mm. Rowers drive in synchronized strokes as eerie women’s voices rise. Odysseus arches forward, eyes widening, mouth pleading, bound hands straining; sailors stare ahead, wax-sealed, increasing cadence. On the screen-right island, distant mythic Sirens—women with tawny seabird wings and clawed feet—sing atop white limestone among bones and wind-bent scrub. Physically drawn spray and fluttering feathers. Shot 4 (6.2–8.0s): Wide 28mm crane-back; island recedes screen-left while ship continues right into blue sunlight. Odysseus sags, relieved; helmsman corrects course, rowers finish one unified pull. Song fades beneath oars, rigging knocks, gulls, and wind; cel-grain shimmer, painted foam, clean dissolve into open sea.

Anthropic

Claude Fable 5

Hand-drawn 2D cel anime, 16:9, one continuous 8-second sequence, four connected shots, expressive ink linework, gouache-painted backgrounds, multiplane parallax, limited animation with fluid action bursts, visible cel grain. Shot 1 (0–2s): 35mm medium shot on a weathered oak penteconter's deck; a sun-browned sailor in a coarse wool kilt kneads amber beeswax softened in a bronze bowl, fingers pressing plugs into a rower's ears left-to-right; behind him, oarsmen in linen loincloths pull pine oars in rhythm; overcast silver-blue light, creaking timber, muffled drum. Shot 2 (2–4s): low-angle 28mm tilt up the pine mast; two sailors cinch flax ropes across Odysseus's chest and wrists—he wears a russet wool tunic pinned with a bronze fibula, bearded, jaw set; ropes bite fabric in drawn detail; halyards and leather rigging loops sway; wind rises. Shot 3 (4–6s): 85mm long shot past the ship's ochre-painted stern eye toward a hazy limestone islet screen-left; three pale winged Siren silhouettes perch above bone-white surf, their song rendered as shimmering painted light-ribbons; cut back to Odysseus straining right-to-left against ropes, eyes wide, tears, mouth screaming unheard beneath layered ethereal vocals. Shot 4 (6–8s): sweeping 40mm crane pull-back as oars dig white foam, ship surging screen-right past the island; sunbreak gilds the sail; song fades under oar-splash and gull cries; Odysseus slumps, exhausted, ropes slack. Palette: slate sea, ochre wood, bone limestone, russet cloth.

Scoring

A simple rubric

One overall human score, guided by four equally weighted questions. The percentages are not model-generated.

  1. 01

    Prompt adherence

    Does the video deliver the requested actions, sequence, and historical details?

  2. 02

    Visual craft

    Are the composition, cel-anime aesthetic, lighting, and material details convincing?

  3. 03

    Motion and continuity

    Do characters, props, geography, and transitions remain readable and stable?

  4. 04

    Story and sound

    Does the eight-second arc communicate clearly, with audio that supports the scene?

Method

Same setup, different prompt writer

01

Each frontier model received the same creative brief through Vercel AI Gateway when available, with a direct provider fallback.

02

Each response was passed to Seedance 2.0 without prompt editing.

03

Every output used the same 720p, 16:9, eight-second settings with native audio.

04

The percentages are human editorial scores guided by the rubric below.